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Benedikt Morschheuser

Dr. Benedikt Morschheuser

Associated Research Assistant
Gamification in Crowdsourcing
Office Hours: by appointment
benedikt morschheuserKib9∂kit edu



Benedikt Morschheuser

Dr. Benedikt Morschheuser is working as a gamification researcher affiliated with the Karlsruhe Institute of Technology and the Gamification Group at Tampere University of Technology. His research focuses on the use of gamification in collaborative environments, especially in crowdsourcing systems and online communities. Benedikt Morschheuser is the author of various scientific publications on the effects of gamification and the designs of gamified information systems. In the last 5 years, he invented and designed several gamification approaches for the Robert Bosch GmbH and the Swiss finance industry and has been working as an associated researcher with research groups at the University of Mannheim, the University of St.Gallen and the Tampere University of Technology.

Projects: ParKing

Short CV

  • 2014 - 2017 - Researcher in the Corporate Research of the Robert Bosch GmbH and associated researcher at the Institute for Informations Systems and Service Design, Karlsruhe Institute of Technology (KIT)
  • 2013 - 2014 - Researcher at the Information Systems Institute, University of Leipzig. Project „Competence Center Sourcing in the Financial Industry“
  • 2005 - 2016 - Owner, Consultant and Developer - Benedikt Morschheuser Softwarelösungen, web development and consulting
  • 2010 - 2011 - Junior Consultant/Project Manager - Namics AG, Zürich
  • 2006 - 2012 - Studies Diplom Wirtschaftsingenieurwesen (Business Engineering) at Karlsruhe Institute of Technology (KIT)

LinkedIn profile: https://www.linkedin.com/in/benedikt-morschheuser/

Please visit also my profile at the Institute for Informations Systems and Service Design for more information.

Publications


2020
Conference Papers
How game features give rise to altruism and collective action? Implications for cultivating cooperation by gamification.
Riar, M.; Morschheuser, B.; Hamari, J.; Zarnekow, R.
2020. Proceedings of the 53rd Hawaii International Conference on System Sciences (HICSS 2020), 695–704
2019
Journal Articles
Is it a tool or a toy? How user´s conception of a system’s purpose affects their experience and use.
Köse, D. B.; Morschheuser, B.; Hamari, J.
2019. International journal of information management, 49, 461–474. doi:10.1016/j.ijinfomgt.2019.07.016
Cooperation or Competition – When do people contribute more? A field experiment on gamification of crowdsourcing.
Morschheuser, B.; Hamari, J.; Maedche, A.
2019. International journal of human - computer studies, 127, 7–24. doi:10.1016/j.ijhcs.2018.10.001
The Gamification of Work: Lessons From Crowdsourcing.
Morschheuser, B.; Hamari, J.
2019. Journal of management inquiry, 28 (2), 145–148. doi:10.1177/1056492618790921
2018
Conference Papers
First-hand experience of why gamification projects fail and what could be done about it.
Hassan, L.; Morschheuser, B.; Alexan, N.; Hamari, J.
2018. Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018. Ed.: J. Koivisto, 141–150, RWTH, Aachen
2017
Book Chapters
Gamifizierung mit BPMN.
Morschheuser, B.; Hrach, C.; Alt, R.; Lefanczyk, C.
2017. Gamification und Serious Games. Hrsg.: Strahringer, Susanne, 31–42, Springer, Wiesbaden. doi:10.1007/978-3-658-16742-4_3
PhD Theses
Journal Articles
How to design gamification? A method for engineering gamified software.
Morschheuser, B.; Hassan, L.; Werder, K.; Hamari, J.
2017. Information & software technology, 95, 219–237. doi:10.1016/j.infsof.2017.10.015
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game.
Morschheuser, B.; Riar, M.; Hamari, J.; Mädche, A.
2017. Computers in human behavior, 77, 169–183. doi:10.1016/j.chb.2017.08.026
Gamified crowdsourcing : Conceptualization, literature review, and future agenda.
Morschheuser, B.; Hamari, J.; Koivisto, J.; Maedche, A.
2017. International journal of human - computer studies, 106, 26–43. doi:10.1016/j.ijhcs.2017.04.005
Conference Papers
How to gamify? A method for designing gamification.
Morschheuser, B.; Werder, K.; Hamari, J.; Abe, J.
2017. Proceedings of the 50th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 4-7, 2017
Designing Cooperative Gamification: Conceptualization and Prototypical Implementation.
Morschheuser, B.; Maedche, A.; Walter, D.
2017. Proceedings of the 20th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2017), February 25 - March 01, 2017, Portland, OR, USA, ACM, New York, NY. doi:10.1145/2998181.2998272
2016
Conference Papers
Gamification in crowdsourcing: A review.
Morschheuser, B.; Hamari, J.; Koivisto, J.
2016. Proceedings of the 49th Annual Hawaii International Conference on System Sciences (HICSS-49), Kauai, Hawaii, January 5-8, 2016. Ed.: T.X. Bui, 4375–4384, IEEE Computer Society, Los Alamitos (CA). doi:10.1109/HICSS.2016.543
2015
Journal Articles
Gamifizierung mit BPMN.
Morschheuser, B.; Hrach, C.; Alt, R.; Lefanczyk, C.
2015. HMD, 52 (6), 840–850. doi:10.1365/s40702-015-0188-3
Conference Papers
Increasing intranet usage through Gamification - Insights from an experiment in the banking industry.
Morschheuser, B.; Henzi, C.; Alt, R.
2015. Proceedings of the 48th Hawaii International Conference on System Sciences (HICSS), 2015, Kauai, Hawaii, USA, January 5 - 8, 2015. Ed.: T.X. Bui, 635–642, IEEE Computer Society, Los Alamitos (CA). doi:10.1109/HICSS.2015.83
2014
Book Chapters
Outsourcing: Die Standardisierung gewinnt an Relevanz.
Morschheuser, B.; Bons, R.; Alt, R.
2014. Aspekte einer effizienten Bankorganisation. Hrsg.: W. Niehoff, 97–102, Bank-Verl., Köln
Journal Articles
Outsourcing: Die Standardisierung gewinnt an Relevanz.
Morschheuser, B.; Bons, R.; Alt, R.
2014. Die Bank, 2014 (4), 76–78
Interaction and Reflection with Quantified Self and Gamification: an Experimental Study.
Morschheuser, B.; Rivera-Pelayo, V.; Mazarakis, A.; Zacharias, V.
2014. The journal of literacy and technology, 15 (2), 136–156
Conference Papers
Gamifying Quantified Self Approaches for Learning: an Experiment with the Live Interest Meter.
Morschheuser, B.; Rivera-Pelayo, V.; Mazarakis, A.; Zacharias, V.
2014. The PLE Conference 2013 : Learning and diversity in the cities of the future; 4th International Conference on Personal Learning Environments, Berlin, Germany & Melbourne, Australia, July 10-12, 2013. Proceedings. Research report 2013. Ed.: I. Buchem, 68–80, Logos Verl., Berlin
Reports/Preprints
Banking 2020 - zwischen Individualisierung und Standardisierung.
Morschheuser, B.; Zerndt, T.; Alt, R.; Bons, R.; Puschmann, T.
2014. Inst. für Wirtschaftsinformatik, St. Gallen [u.a.]